Large City: Beje̜v Grëk Med

Beje̜v Grëk Med

Beje̜v Grëk Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceCyuethiyl County
RegionE̜styǟgiqüe Bu Meadows
Founded1411
Community LeaderChief Locerho Ignun
Area269 km2 (107 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4838 m (15872 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population63965
Population Density237 people per km2 (597 people per mi2)
Town AuraTruename Magic
Naming
Native nameBeje̜v Grëk Med
Pronunciation/ˈbeje̜v/ /grɛk/
Direct Translation[broken] [nurse]
Translation[Not Yet Translated]

Beje̜v Grëk Med (/ˈbeje̜v/ /grɛk/ [broken] [nurse]) is a subtropical Large City located in the Cyuethiyl County of the Viceroyalty of Rosid.

The name Beje̜v Grëk Med is derived from the Wood Elvish language, as Beje̜v Grëk Med was founded by Garëg̈ Birimo, who was culturaly Wood Elven.

Climate

Beje̜v Grëk Med has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Beje̜v Grëk Med receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Beje̜v Grëk Med covers an area of nearly 269 km2 (107 mi2), and an average elevation of 4838 m (15872 ft) above sea level.

Overview

Beje̜v Grëk Med was founded durring the early 15th century in winter of the year 1411, by Garëg̈ Birimo. The establishment of Beje̜v Grëk Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Beje̜v Grëk Med was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Beje̜v Grëk Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Beje̜v Grëk Med is buildings are located arround a single broad cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Beje̜v Grëk Med weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Even the most brief look arround Beje̜v Grëk Med has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Beje̜v Grëk Med, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Beje̜v Grëk Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Beje̜v Grëk Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Beje̜v Grëk Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Beje̜v Grëk Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Beje̜v Grëk Med's parks.

Beje̜v Grëk Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Beje̜v Grëk Med.

Beje̜v Grëk Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Beje̜v Grëk Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Beje̜v Grëk Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Beje̜v Grëk Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Beje̜v Grëk Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Beje̜v Grëk Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Beje̜v Grëk Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Beje̜v Grëk Med's public wards, blessings, and other arcane systems.

Beje̜v Grëk Med has an Administrative Academy which trains individuals in the administrative arts.

Beje̜v Grëk Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Beje̜v Grëk Med's grid is powered by a boiler and turbine based power plant.

Beje̜v Grëk Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Beje̜v Grëk Med has a first rate hospital which caters to anyone in need of long term medical care.

Beje̜v Grëk Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Beje̜v Grëk Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Beje̜v Grëk Med's natural decorations nor waterways.

Beje̜v Grëk Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Beje̜v Grëk Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Beje̜v Grëk Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Beje̜v Grëk Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Beje̜v Grëk Med's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is skipped in Beje̜v Grëk Med.

The Cloud Dragon, Wyrmling near Beje̜v Grëk Med are known to be a mutant strain of the creature.

Beje̜v Grëk Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Conjuration energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 164
  • Farm Laborer: 336
  • Hunters: 213
  • Milk Maids: 159
  • Ranchers: 82
  • Ranch Hands: 180
  • Shepherds: 172
    • Farmland: 260337 m2
    • Cattle and Similar Creatures: 15991
    • Poultry: 191895
    • Swine: 12793
    • Sheep: 639
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6396

Craftsmen

  • Arms and Toolmakers: 127
  • Blacksmiths: 152
  • Bookbinders: 79
  • Buckle-makers: 86
  • Cabinetmakers: 145
  • Candlemakers: 199
  • Carpenters: 203
  • Clothmakers: 168
  • Coach and Harness Makers: 67
  • Coopers: 168
  • Copper, Brass, Tin, Zinc, and Lead Workers: 94
  • Copyists: 59
  • Cutlers: 53
  • Fabricworkers: 148
  • Farrier: 387
  • Furriers: 42
  • Glassworkers: 206
  • Gunsmiths: 131
  • Harness-Makers: 62
  • Hatters: 119
  • Hosiery Workers: 47
  • Jewelers: 73
  • Leatherwrights: 177
  • Locksmiths: 65
  • Matchstick makers: 96
  • Musical Instrument Makers: 90
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 90
  • Plasterers: 91
  • Pursemakers: 104
  • Roofers: 69
  • Ropemakers: 64
  • Rugmakers: 62
  • Saddlers: 114
  • Scabbardmakers: 154
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 61
  • Soap and Tallow Workers: 209
  • Tailors: 473
  • Tanners: 80
  • Upholsterers: 91
  • Watchmakers: 91
  • Weavers: 177
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 85
  • Booksellers: 104
  • Butchers: 152
  • Chandlers: 148
  • Chicken Butchers: 185
  • Entrepreneurs: 66
  • Fine Clothiers: 172
  • Fishmongers: 152
  • Florists: 39
  • Potion Sellers: 110
  • Resellers: 278
  • Spice Merchants: 85
  • Wine-sellers: 133
  • Wheelwright: 96
  • Woodsellers: 59

Service workers

  • Bakers: 290
  • Barbers: 272
  • Coachmen: 95
  • Cooks: 246
  • Doctors: 131
  • Gamekeepers: 96
  • Grooms: 56
  • Hairdressers: 228
  • Healers: 209
  • Housekeepers: 213
  • Housemaids: 376
  • House Stewards: 206
  • Inns: 61
  • Laundry maids: 120
  • Maidservants: 213
  • Nursery Maids: 116
  • Pastrycooks: 220
  • Restaurateur: 236
  • Tavern Keepers: 236

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 130
  • In-Town Couriers: 148
  • Long Haul Couriers: 145
  • Dockyard Workers: 130
  • Gas Workers: 30
  • Hay Merchants: 54
  • Leech Collectors: 157
  • Millers: 136
  • Miners: 145
  • Oilmen and Polishers: 103
  • Postmen: 164
  • Pure Finder: 88
  • Skinners: 172
  • Sugar Refiners: 36
  • Tosher: 101
  • Warehousemen: 220
  • Watercarriers: 137
  • Watermen, Bargemen, etc.: 177

Skilled Laborers

  • Accountants: 77
  • Alchemist: 96
  • Clerk: 127
  • Dentists: 65
  • Educators: 175
  • Engineers: 90
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 70
  • Pharmacist: 78
  • Professors: 27
  • Scientists: 46
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 90
  • Civil Clerks: 142
  • Civic Iudex: 74
  • Consultants: 41
  • Exorcist: 142
  • Fixers: 75
  • Kami Clerk: 121
  • Landlords: 126
  • Lawyers: 79
  • Legend Keepers: 118
  • Militia Officers: 581
  • Monks, Monastic: 228
  • Monks, Civic: 188
  • Historian, Oral: 136
  • Historian, Textual: 71
  • Policemen, Sheriffs, etc.: 152
  • Priests: 355
  • Rangers: 88
  • Rat Catchers: 99
  • Scholars: 98
  • Spiritualist: 116
  • Slayers: 35
  • Storytellers: 241
  • Military Officers: 199

Cottage Industries

  • Brewers: 172
  • Comfort Services: 236
  • Enchanters: 72
  • Herbalists: 74
  • Jaminators: 213
  • Needleworkers: 193
  • Potters: 104
  • Preserve Makers: 188
  • Quilters: 92
  • Seamsters: 304
  • Spinners: 177
  • Tinker: 71
  • Weaver: 168

Artists

  • Actors: 68
  • Architects: 24
  • Bards: 103
  • Costumers: 39
  • Dancers: 78
  • Drafters: 42
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 60
  • Musicians: 182
  • Painters, Art: 32
  • Playwrights: 67
  • Sculptors, Art: 56
  • Wood Carvers: 246
  • Writers: 220

Produce Industries

  • Butter Churners: 228
  • Canners: 168
  • Cheesmakers: 213
  • Ice Merchants: 28
  • Millers: 133
  • Picklers: 106
  • Smokers: 80
  • Stockmakers: 73
  • Tobacconists: 96
  • Tallowmakers: 142

24145 of Beje̜v Grëk Med's population work within a Foundational Occupation.

35983 of Beje̜v Grëk Med's population do not work in a formal occupation, but do contribute to the local economy. 3837 (6%) are noncontributers.

Points of Interest

Beje̜v Grëk Med is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Due to a magical anomaly, Beje̜v Grëk Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century Beje̜v Grëk Med was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Beje̜v Grëk Med lost 195 people, and 343 livestock in the disaster.. The disaster is remembered as the Hate Screams, after the sounds of the winds.

History